package vapor.aquila.client.game;

public class FlatMapGenerator implements IWorldGenerator
{
	public FlatMapGenerator() { }
	
	public Tile[][] generate(int mapSizeLat, int mapSizeLon)
	{
		Tile[][] tiles = new Tile[mapSizeLat][mapSizeLon];
		for (int x = 0; x < tiles.length; x++)
			for (int y = 0; y < tiles[x].length; y++)
				tiles[x][y] = new Tile(Terrain.Grass);
		return tiles;
	}
}
